00: 8 0 TIA 0 # Constant 0 02: A D TIY D # Address of 'score' (offset 13) 04: 4 AM # Operator '=' 05: A C TIY C # Address of 'screen' (offset 12) OOTIA 07: 4 AM # Operator '=' 08: 8 7 TIA 7 # Constant 7 0A: A B TIY B # Address of 'enemy' (offset 11) 0C: 4 AM # Operator '=' 0D: LABEL4: # infinite loop start 0D: A C TIY C # Variable 'screen' (offset 12) 0F: 5 MA 10: 6 M+ # Operator '+=' OOTIY 11: 4 AM 12: 0 KA # inputKey() 13: F 1 9 JUMP LABEL0 # OOCV 16: 8 1 TIA 1 # Constant 1 18: 4 AM # Operator '=' OOTIY 19: LABEL0: # if end 19: A B TIY B # Variable 'enemy' (offset 11) 1B: 5 MA 1C: A F TIY F 1E: 4 AM 1F: A C TIY C # Variable 'screen' (offset 12) 21: 5 MA 22: A E TIY E 24: 4 AM # OORF 25: E D CAL DSPR # call setLedBinary() 27: A D TIY D # Variable 'score' (offset 13) 29: 5 MA 2A: 1 AO # call setNumberLed() 2B: A C TIY C # Variable 'screen' (offset 12) 2D: 5 MA 2E: C 8 CIA 8 # Compare constant 8 OOCMP== 30: F 4 B JUMP LABEL1 # OORF 33: E 9 CAL SHTS # call beepShortSound() 35: A B TIY B # Variable 'enemy' (offset 11) 37: 5 MA 38: 6 M+ # Operator '+=' OOTIY 39: 4 AM 3A: C 0 CIA 0 # Compare constant 0 OOCMP== OOMA 3C: F 4 5 JUMP LABEL2 3F: 8 7 TIA 7 # Constant 7 41: 4 AM # Operator '=' OOTIY OORF 42: F 4 B JUMP LABEL3 # if else jump 45: LABEL2: # else 45: A D TIY D # Address of 'score' (offset 13) 47: 5 MA 48: 9 1 AIA 1 # Operator '++' 4A: 4 AM 4B: LABEL3: # if else end 4B: LABEL1: # if end 4B: 8 0 TIA 0 # Constant 0 OORF 4D: E C CAL TIMR # call sleep() OORF 4F: F 0 D JUMP LABEL4 # infinite loop jump 52: LABEL5: 52: # generated by gmc4cc (terus)