	TIA 0		# Constant 0
	TIY D		# Address of 'score' (offset 13)
	AM		# Operator '='
	TIY C		# Address of 'screen' (offset 12) OOTIA
	AM		# Operator '='
	TIA 7		# Constant 7
	TIY B		# Address of 'enemy' (offset 11)
	AM		# Operator '='
LABEL4:			# infinite loop start
	TIY C		# Variable 'screen' (offset 12)
	MA
	M+		# Operator '+=' OOTIY
	AM
	KA		# inputKey()
	JUMP LABEL0		# OOCV
	TIA 1		# Constant 1
	AM		# Operator '=' OOTIY
LABEL0:			# if end
	TIY B		# Variable 'enemy' (offset 11)
	MA
	TIY F
	AM
	TIY C		# Variable 'screen' (offset 12)
	MA
	TIY E
	AM		#  OORF
	CAL DSPR		# call setLedBinary()
	TIY D		# Variable 'score' (offset 13)
	MA
	AO		# call setNumberLed()
	TIY C		# Variable 'screen' (offset 12)
	MA
	CIA 8		# Compare constant 8 OOCMP==
	JUMP LABEL1		#  OORF
	CAL SHTS		# call beepShortSound()
	TIY B		# Variable 'enemy' (offset 11)
	MA
	M+		# Operator '+=' OOTIY
	AM
	CIA 0		# Compare constant 0 OOCMP== OOMA
	JUMP LABEL2
	TIA 7		# Constant 7
	AM		# Operator '=' OOTIY OORF
	JUMP LABEL3		# if else jump
LABEL2:			# else
	TIY D		# Address of 'score' (offset 13)
	MA
	AIA 1		# Operator '++'
	AM
LABEL3:			# if else end
LABEL1:			# if end
	TIA 0		# Constant 0 OORF
	CAL TIMR		# call sleep() OORF
	JUMP LABEL4		# infinite loop jump
LABEL5:	
			# generated by gmc4cc (terus)
